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RetroGamingLife

Supaplex Repro Floppy PC Game

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Supaplex is a classic puzzle game released in 1991 for MS-DOS and Amiga platforms. Developed by Swiss students Philip Jespersen and Michael Stopp, and published by Digital Integration, it serves as an enhanced clone of the 1984 game Boulder Dash, introducing a unique computer-themed aesthetic and innovative gameplay mechanics. 


🧠 Gameplay Overview

In Supaplex, players control a red, Pac-Man-like character named Murphy. The objective is to collect a specified number of Infotrons—glowing, atom-like objects—and reach the exit in each level. The game comprises 111 levels, each presenting intricate puzzles and challenges. Players can skip up to three levels, but to complete the game fully, all levels must be finished. 

Unlike its predecessor, Boulder Dash, Supaplex is not strictly grid-based. Objects can occupy positions between grid spaces, leading to unique movement behaviors and exploitable bugs that are sometimes essential for solving complex levels. 


🧩 Key Game Elements

  • Zonks: Gravity-affected boulders that can crush Murphy or trigger chain reactions.

  • Snik Snaks: Scissor-like enemies moving in predictable patterns.

  • Electrons: Unpredictable enemies that explode upon contact, potentially releasing additional Infotrons.

  • Utility Disks: Explosive floppy disks in various colors:

    • Orange: Behave like Zonks but explode upon impact.

    • Yellow: Can be pushed in any direction and detonate when activated via Terminals.

    • Red: Collectible and can be dropped to explode after a short delay.

  • Ports: Directional gates that restrict movement to specific directions.

  • Terminals: Devices that trigger the explosion of connected Utility Disks.

The game's environment is designed to resemble the interior of a computer, with elements like printed circuit boards and RAM chips forming the backdrop.

 

This game has been tested on an original PC and runs flawlessly. Please note that certain games may require installation to the computer’s hard drive in order to function properly. This is often necessary when the game’s size exceeds the 1.44MB capacity of a standard floppy disk or when the game requires additional files and setup that cannot be run directly from the disk.

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